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From 1994 to 2001, groups of friends gathered in historic buildings and other venues across the UK, and on one occasion, in Italy, to share holiday space and play interactive theatre / freeform LARP games. These were the “Friends of the Masque”.
Malcolm Campbell was the main writer of freeform games for Friends of the Masque, running over 20 unique games during that period – ranging from murder mysteries set on an ocean liner, to replicant politics in the world of Bladerunner, to mysterious Sapphire and Steel like ghost stories.
Since 2001, Malcolm has run occasional games, helped others run games, and played in quite a few as well. But it’s time to rekindle the ideals of the old Friends of the Masque group, in a different time, with different people.
So Friends of the Masque is reborn as… Second Masque.
Eye in the Sky – A British-led intelligence operation close to the border of Pakistan is using an American drone for overwatch. Players are military, legal and political decision makers for either the British or American team. The optional 7th player is an unexpected observer from the Pakistan embassy. How will they all cope when the mission changes and their rules of engagement are no longer clear?
Playtest in Edinburgh, October 2018
Play at Lucky Consequences, November 2018
21st Century Fake News – Much to the surprise of The Party and The Opposition, a new President with no political experience has been elected. They’re a celebrity who campaigned on populist ideas – nominally as a member of The Party, although The President’s policies aren’t always well aligned, or even consistent. But through The President, The Party is in power, and they’d like to stay that way.
The characters are The President’s spin team, working hard to make the government acceptable to the people by putting a favourable take on a succession of news stories.
Its a long time (2001!) since I had a web presence for my freeform games, but with running Nighthawks at Consequences, I wanted to have somewhere to share information on the game – and plan future games as well. Back in the 90’s, I ran a whole series of games for a friends-group/club called Friends …
For now, if you’re invited to one of my games, you should already have my contact info.